As the gaming industry changes and morphs we see many studios shift and downsize and try to find that balance between creativity and profitability. We all played saw Red Dead Redemption, or played a version of Call of Duty, or perhaps Halo: Reach or God of War III or Super Mario Galaxy 2. […]
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
At Kibble Games, we take our work seriously. Gaming is, after all, our absolute passion. But in our ways of working, we’re as far from “traditional”. Here are some thought by Dan Pink and the folks at RSA Animate that are fairly succinct in summing up our sentiments.